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Lynda – Unreal Substance Designer Workflow


Lynda – Unreal Substance Designer Workflow

Lynda – Unreal: Substance Designer Workflow | 430.4MB

Explore the integration of Substance Designer-a powerful tool for creating textures for 3D art, visualization projects, and games-with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.

Topics include:
Creating a substance graph
Stone, gold, and copper material
Combining materials using an ID mask
Exposing parameters and preparing resolution
Exporting Substance materials
Building a scene
Substance with displacement
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